Interaction Quantification and Calculation
All user-interactions with the Mindplex platform have different ranges and base values. The system calculates your reputation score with a fairly complex algorithm, and one of the key factors in the calculation is the base value of the type of interaction.
Comment has the highest value while Follow has the lowest.
A user who comments on content gets the highest reward (among the interaction-types), while the Content Creator who gets a positive comment also gets the highest reward. The same is true for punishment; a content creator who comments badly (spamming, bullying, disinformation, racism, sexism and all the other evil -isms) will get the highest punishment while a content creator who gets the Best Negative comments also gets the highest level of punishment of the interaction-types.
Commenting is given more weight than other interactions because it is the interaction type which truly shows the user’s feelings, and the intensity of those feelings; yes, the user is literally telling us what they think about the content! Second, the user is spending more time and effort commenting than clicking ‘like’; first the user spends time reading/listening/watching the content, and then the user is concerned enough to write the comment.
Comments are also content. They enrich the platform for later readers. If you provide a thoughtful comment, you attract other users who interact with the comment: comment on the comment, like/dislike the comment, share the comment, react to the comment, and as well consume the comment. Hence, a user will get rewarded first for commenting, and then keep collecting rewards/punishments as other users’ interact with that comment.
In the first phase of Mindplex, comments will be read and sorted by humans (editorial team and moderators) before approval. In the long run, the process will be fully automated. Below is the range and explanation of quantifying comments:
Range | Value | Remark | ||
Positive | Negative | |||
Best |
1 |
-1 |
This is a constructive comment and it teaches! Its conclusions are supported by arguments, additional references are added, and it tries to fill missing information. It can be a positive or negative sentiment. |
|
Good |
0.7692 |
-0.7692 |
It is, at least, a strong argument. It has supportive arguments for the conclusion of the comment. It can be a positive or negative sentiment. |
|
Average |
0.4615 |
-0.4615 |
Any comment that is not deemed either as a teaching or backed by strong argument. It can be a positive or negative sentiment. |
The above is for comments that are good. However, there are bad comments! In Mindplex bad comments will not be published, they will have no effect on the content creator’s reputation score. If a user posted a bad comment, only the user will be punished; the punishment is a direct reduction of MPXR. Below is the description and quantification of bad comments:
Share has the second-highest value of the interaction-types. Sharing is where a user helps content break out from Mindplex onto other content sharing platforms.
Sharing also shows the user’s certainty and zeal: if a user is sharing content, then it shows how motivated the user is to spread the idea. Share is one of the two Interaction types without a negative value; it can’t lose you points, only gain you points as described here:
Range |
Value |
Remark |
Best |
0.4500 |
For sharing via more than one social media platform, or sharing to more than 3k followers |
Good |
0.3501 |
Shares on one platform and to less than 3k followers |
Reaction is the interaction-type with the third-highest value. On Mindplex beta, Reaction is limited to emoji-reactions: in later versions we will introduce different sorts of reactions like posting a super short video (10-20 second).
A user can React using emojis, and emojis communicate feelings. The system will attribute positive and negative values to each of the emojis. It is valued higher than the Thumbs Up/Thumbs Down because emojis give more insight to the user’s feelings. Below are our selected Reaction emojis and their value:
Positive | Negative | ||||
Emoji | Meaning | Value | Emoji | Meaning | Value |
💯 |
Perfect |
0.25 |
💩 |
Garbage |
-0.25 |
💘 |
I love it |
0.2085 |
🤮 |
Disgusting |
-0.2085 |
😍 |
I like it |
0.16675 |
❌ |
Wrong |
-0.16675 |
✨ |
Best |
0.125 |
😡 |
Bad |
-0.125 |
🎉 |
Very good |
0.0825 |
😴 |
Boring |
-0.0825 |
👏 |
Good |
0.04175 |
🟨 |
Unsatisfactory |
-0.04175 |
The Thumb Review is in fourth place. This where you share your general feeling about the content with the ‘thumbs up’ or ‘thumbs down’ button.
Content Consumption (quantified and qualified by time spent) has the 5th highest value among the interaction types. Content Consumption by itself is an Interaction – it can boost your reputation and the reputation of the content creator. Moreover, this interaction-type affects the weight of all other interactions (Comment, Share, React, and The Thumb Review). If you Comment on a content or React with emojis before reaching the Best range on Content Consumption (described below), the weight of that Comment or that React is affected and you and the content creator only receive a partial reputation score as reward/punishment. If you interact before consuming the content at least half way, the system will see that as a shallow engagement. Quality interaction comes after consuming content not before!
Content Consumption has three ranges:
Range |
Remark |
Value |
Best |
A user who finished the content or consumed ≥95%. |
1 |
Average |
A user who finished the content or consumed ≥50% and <95%. |
0.55 |
Mediocre |
A user who finished the content or consumed ≥25% and <50% |
0.089090909 |
Note: The Content Consumption interaction is quantified by time: our system measures how much time the user spent consuming the particular content. For an article and image, the time is estimated by the average reading/watching time allocated to the specific piece. For video and audio content, consumption time will count the exact duration of the audio/video content.
The reputation effect of Voting is dynamic, and depends on intensity, quality, and appropriateness measurements. The following parameters (among others) determine intensity, quality, and appropriateness for Voting:
- At which point did you vote (First, Early, Middle, Late) and how your vote compares to the final vote-count on the piece. If you ‘like it before it is cool’, you earn rewards for that.
- Total number of voters
- Total number of votes
- Your MPXR score when you voted
- The amount of your MPX tip to the content creator used to back your MPXR and your vote (in the content factory)
- Popularity of the subject
- Likability of the subject (‘popularity’ and ‘likability’ are very different)
Let’s say you vote thumbs-down on a certain content request in the Content Factory. Let’s also say that the majority of the voters then also vote down, so that the end result is a net negative vote. The MPXR reward for your vote will then be weighted according to the 1st parameter (at which point did you vote), and the last two parameters (popularity and likability of the subject).
Now, let’s say our reputation system labeled your vote “late” (after you saw the majority result of the other voters and at the closing of the vote). Let’s also say our reputation system labeled the nature of the subject as “popular but unlikable”. Now your MPXR reward will be reduced for these two reasons.
The intensity and appropriateness measurements matter as well. Let’s also say you voted using 10 MPXR out of your 150. This confirms that you already know the vote is heading to the down vote and you are saving your MPXRs to get involved in other voting procedures and you are involved in this one just to fish reputation rewards.
Note: The above is just an example; the reputation AI calculates all the measurements and parameters and it will not be simple as our example.
Rating (out of 5 stars) works similarly to the ‘Thumb Review’ interaction. As mentioned above, this interaction is not included in the initial version of Mindplex. However, other websites using our system can activate it.
When one person follows or unfollows another, there is no immediate effect on either person’s reputation score. However, follower-count affects reputation scores via ‘Reputation by Association’ which is explained in detail here.
Friend Request and Follow are different on Mindplex. The Friend Request interaction has a static value and you will be rewarded twice: first when you send the request (the system will reward you only with positive reputation scores, there is no negative reputation score/punishment), and a second time after the request is accepted. Here, the reward can be positive reputation score or negative reputation score/punishment. Then just like the Follow interaction, this interaction will generate reputation scores in your Reputation by Association which is explained in detail here.
Do not send friend requests indiscriminately – your friends are people with whom you will build friendship! You can always choose the other interaction, Follow, if you want to be kept up to date on someone’s posting. Note: Third-party users of our tools can configure all of the above interaction values via the Mindplex Reputation Plugin. The values stated above are configured for the Mindplex magazine. Website administrators can reconfigure these values as suits their websites and their users. As for Mindplex – when we activate our governance portal, our community will vote on these values. We think comments should have the highest value and we have set the reputation plugin in accordance with this belief, but you can vote and change this! Welcome to the revolution that cannot be centralized!