“In 1970 STELARD began a series of performance pieces based on the themes of levitation and the obsolescence of the physical body. These involved suspending himself by ropes and harnesses from wooden frameworks and helium balloons. Dissatisfied with these works because his body was supported by external structures, he found his true métier in 1976, when he began the series called “Stretched Skin Suspensions.”
Credit: RU Sirius (Stelarc and RU Sirius Goofing. Photographed by Chris Hudak at the Hyatt Hotel, near the Embarcadero, San Francisco, 2025)
Since then, STELARC has experimented on himself in public (or inside his body… also, in public) in ways that challenge how we look at physicality, virtuality and the human as an extended system and as a connected experiment of discovery which is in an ongoing process of change. Decidedly an artist for the late 20th and the 21st century, we are so lucky to have this man doing his work.
Those works have included performances (or in his favored term, events) with a (from his official bio page) “Third Hand, an Extended Arm, a Stomach Sculpture, industrial robot arms, 6-legged walking robots and a Prosthetic Head. In 1995 for Fractal Flesh at “Telepolis” his body was remotely choreographed using muscle stimulation.
“In 2006 an ear was surgically constructed on his arm, the intent being to electronically augment the ear to internet enable it, becoming a remote listening device for people in other places….”
And the list goes on. We talked about most of them and there are links here for you to delve into the actions in greater depth.
I was excited beyond language to meet STELARC in San Francisco. We had an amusing misdirect as Chris Hudak and I arranged to meet him at the Hyatt Regency, unaware that there are actually two Hyatts in town.
The one we had in mind, down near the Embarcadero, is a large open space, reasonably quiet (I’ve been video’d there multiple times) with an entertainingly contemporary internal architecture and décor. STELARC went to the other Hyatt, South of Market. We waited and eventually we heard from him. He had sussed that there were two Hyatts. So off we went to the other hotel which was less spacious and much noisier.
We grabbed some chairs outside and conducted the interview while someone loudly dragged a large very noisy-scrapy garbage container past us every few minutes.
In other words, it was perfect!
STELARC was schedule to talk and perform at Gray Area the next day and, ironically, I couldn’t get to it because I had an endoscopy scheduled that day. (The irony will become clear as you read the interview).
STELARC: I began performing in the very early 70s. And since then I have endoscopically filmed 3m of internal body space, did 28 body suspensions, and augmented and performed with prosthetics and robotics. Over that period, the technology I used evolved from analogue to digital, from wired to wireless. From cumbersome to miniaturized sensors. And from proximal to remote online performances.
I recently donated my performance archive to the Australian Centre for the Moving Image (ACMI) in Melbourne. Some of the early tapes were deteriorating and I had formats both in NTSC and PAL that had never been edited. In return I got digitized versions. The archive is also a history of video, from Sony Porta-Pak, open reel B&W video to VHS, Betamax, Betacam, U-Matic, Mini DV and every other digital format up till now.
Credit: Courtesy of the Stelarc Collection (Photographer: Morten Schandorff. City Suspension Above the Royal Theatre. Copenhagen, 1985
RU Sirius: I used to walk around with those Porta-Paks! Has the ease with which you can record stuff had a great influence or effect on how you perform?
STELARC: it was always a dilemma and difficult to get someone to document the performances, whether photographically or with video. Unfortunately some of the performances in the 1970’s and even the 1980’s were only recorded photographically. And I was often not satisfied with how the performances were framed. From the early ‘90s I started to position cameras above and round me. Typically one of the cameras attached to the end of a robot arm, programming panning and tilting camera motion and a camera on my wrist which allowed close-ups of the artist and his attachments. A kind of “aesthetic surveillance system” for the performance. That allowed the artist to frame his own performance and being able to complete a multi-cam edit. And in the Reclining StickMan performance at the 2020 Adelaide Biennial of Australian Art the 4-camera monitoring system was also streamed live so the people who remotely actuated the 9m long 4m high robot could see their choreography from multiple viewpoints—including a camera on one of the robot arms.
Credit: Courtesy of the Stealrc Collection (StickMan/miniStickMan Future U. RMIT Gallery, Melbourne 2022)
RU: In terms of capturing images and capturing moving images, video and so forth, you're really engaged in realism. You don't mess with special effects; surreal effects and that kind of thing.
STELARC: That’s right. I’m more concerned with what a body is and how a body performs with its attachments and machines. I’m more concerned with the performance structure and the interactive relationships between the body, the technology and the computational system. For example in the Fractal Fleshperformance for Telepolis (1985) my body in Luxembourg was accessed and remotely actuated by people in the Pompidou Centre in Paris, the Media Lab in Helsinki and the Doors of Perception conference in Amsterdam via a touch screen interface and muscle stimulation system. I could see the face of the person moving me and they could see their actuation of the body. The choreography of my involuntary body also composed the body signals and sounds of the performance. I did have control of my Third Hand though ha, ha. I much prefer to designate the actions as “events” rather than performances, which has theatrical baggage. In fact all of my early actions were sub-titled “events”. For example “Seaside Suspension: Event for Wind and Waves”
Credit: Courtesy of the Stelarc Collection (Photographer: Ichiro Yamana. Seaside Suspension: Event for Wind and Waves. Jogashima, Miura 1981)
RU: That’s cool though. Actionism is also an interesting approach.
STELARC: Well, the term ‘event’ conjures up a particular action at a designated place, at a certain time in specific circumstances. I think it's a much better word than ‘performance’... but we got stuck with it in the 1970s, through art publication—performance Art became the accepted terminology.
RU: There's a generally dystopian mood about technology now… like very extreme… here in the Bay Area with a lot of hatred of Silicon Valley ‘tech-bros’? What do you think about that tendency?
STELARC: Well, in terms of technology in general, I'm neither dystopian nor utopian. I'm concerned with the kind of aesthetic gestures which allude to alternative possibilities. And I'm not really in sync with transhumanism as such. I don't think simplistically that it's about enhancing the human body but rather experimenting with alternative anatomical architectures. You know, what can you do with a third hand, an extra ear, an extended arm, an ambidextrous arm? How do you navigate the world with six legs? So it's that kind of approach, which is not concerned with social ethics or political posturing. And certainly neither with scifi dystopian or utopian imaginings.
RU: The transhumanists tend to look at things in terms of expanding or extending an individual's power. And in your various discussions it seems to be about individuals sort of disappearing.
STELARC: Well, I think we can still talk about individuated bodies because we are biologically separated bodies. I think the notion of individuality, with agency and embodiment are problematized with cutting edge biotechnologies, novel prosthetics, robotics and increasingly miniaturized implants. We are in the realm of circulating flesh where body parts from cadavers are inserted and reanimated in living bodies. The body you are born with is not necessarily the body you will die with. We cryogenically preserve bodies; we sustain comatose bodies on technological life support systems. We plastinate dead bodies and preserve them indefinitely. So for the first time we exist in proximity with these various kinds of artificially sustained and artificially preserved bodies. Dead bodies need no longer disintegrate. We need no longer die biological deaths. We'll die when our life support systems are switched off. Or in some catastrophic accident. So, there is blurring of the living, not-yet-dead, the dead and the yet-to-be-born. And Nietszche reminds us that the living are only a species of the dead. All of these projects and performances problematize what a body is and how a body operates in the world, how a body interacts with the world. To question what generates aliveness and the kind of embodiment the body it should have.
Credit: Courtesy of the Stealrc Collection (Photographer: Kenji Nozawa. Sitting/Swaying: Event for Rock Suspension. Tamura Gallery, Tokyo 1980)
RU: You seem to actually delight in allowing a crowd, the art audience or whatever, to actually occupy your body or occupy part of your body and you lose agency over... part of your body.
STELARC: It's not so much about being occupied by others, rather the body becoming a host for remote others. People associate this with issues of agency, that someone's controlling your body. But really what it's about is constructing extended and more interesting operational systems. This body with other bodies remotely situated, or with machines elsewhere. So, the body can't be thought of anymore as an individual body, because we're extended and interconnected. We're remotely connected to people in other places all the time. We are always in multiple places all the time. And cognitively we're augmented with all kinds of wireless devices and computational systems and our bodily rhythms are now more influenced by our algorithms than by our circadian rhythms. Our media machines modulate our behaviour and prompt unwanted past memories at unsuspecting moments. Our sense of self is no longer contained by our skin. It is extruded and shared. Our body is emptied of our self.
We become hollow bodies, not through any lack but because of the excess of our attachments. With the Re-Wired / Re-Mixed performance at the Perth Institute of Contemporary Art (2015), for five days, 6 hours each day continuously I could only see with the eyes of someone in London, I could only hear with the ears of someone in NY, but anyone, anywhere at any time could access my right arm exoskeleton and remotely actuate it. A sharing of visual and acoustical senses and an outsourcing of agency. Simultaneously in three places at once, two virtually and one physically.
Credit: Courtesy of the Stealrc Collection (Photographer: Igor Skafar. Exoskeleton. 14 May- Warehouse, Vrhnika 2003)
RU: Did you learn something from extending these operational systems. I guess you must, but is there something that you end up sharing with people who make the technologies, where they say, “Oh, can you tell us how this worked? In terms of your performance and with your body, in a way that might be instructive for us?”
[Playfully] Have you ever been approached by DARPA?
STELARC: Ha,ha, No. Art is not useful in that sense. These are aesthetic gestures rather than actual research, completed with limited funding and with little expertise. And one has to kind of remember that art isn't about information transfer or information dissemination. It's about affect, it's about generating experiences and sensations. Okay, some political art might be about conveying a particular message but often political art is not interesting art. I'm not concerned with any kind of propaganda or expressing any kind of discourse. For example, the suspension performances did not require any interpretation and were not meant to generate any meaning. They were experiences in bodily sensation, expressed in bodily action, in varying spaces and in diverse situations. That’s all…
Credit: Courtesy of the Stealrc Collection (Photographer: Steven Alyian. Re-Wired / Re-Mixed Radical Ecologies. Perth Institute of Contemporary Art, Perth 2015)
RU: Do you always consider your body as a sort of ‘site’ for your performance? Do you ever do anything where you're orchestrating things that are outside yourself, where it doesn't engage with your body at all?
STELARC: Well, this body is a kind of convenient container that you mess with, that you hack, that you experiment with. But having said that, the performances are not necessarily about this body. So there's the distinction between being the convenient body that's experimented on but it could be any body. It could be any body suspended. It could be any body probed with technology. It could be any body on a six-legged walking robot. It doesn't have to be this particular body. But this particular body can conveniently perform these actions and allude to these alternative possibilities, without the gender, ethical or social constraints.
RU:You’re available! So, you did a performance piece where you sent a sculpturedown your esophagus, to occupy a space in your stomach, which is probably the only thing that totally flipped me out. I can handle the meat hooks, but…
STELARC: Well, the idea actually was to insert a sculptural object which became a kind of a simple machine choreography — to deploy it inside the stomach, to occupy a lot of the stomach space. I mean, we could have made something much smaller and swallowed it, but the Stomach Sculpture(1993, for the Fifth Australian Sculpture Triennial) was 50mm long and 15mm in diameter as a closed capsule. With the assistance of a friendly endoscopist it was inserted down the esophagus into the inflated stomach. Fully opened in was 75mm and 50mm in diameter. Inside the stomach the object opens and closes, extends and retracts, has a flashing light and a beeping sound. So there was a simple machine choreography inside an organ of the body. An artwork for an organ. A sculpture not for a public space but for a private physiological space. The body not as a site for inscription nor a site for the psyche but simply a site for a sculpture.
Credit: Courtesy of the Stelarc Collection (Photographer: Anthony Figallo. Stomach Sculpture. Fifth Australian Sculpture Triennial, NGV, Melbourne 1993)
RU: Did you attempt to photograph or video?
STELARC: Oh yes! In fact, it took six insertions to shoot about 15 minutes of video, over a period of 2 days. There will be a video clip in the presentation taking place at Gray Area in San Francisco the evening of this discussion. But unexpected things like—well, if you insert something into your stomach, your stomach is going to produce more and more acidic fluids. So we had to actually withdraw it after every four or five minutes, because of the stomach fluids that built up. It was very uncomfortable, and you were gagging and you wanted to throw up. Actually it was probably the most uncomfortable performance I've ever done. Like you I could manage the hooks…
RU: Oh, yeah; one of my questions that I wrote down is whether you ever sustained any serious damage from any of your performances?
STELARC: No, as you can see! Having said that, though—for the Stomach Sculpture performance, which actually was over two days because the endoscopist was not keen on continuous insertion. And in fact, he decided to stop on the second day because we were scraping the esophagus with this object and there were traces of blood on the endoscope. Anyway, I needed to stay overnight at the clinic to be observed. So that was probably the most,...well, not the most serious one.
The most serious one was with the Ear on Arm project. It got seriously infected—in fact, I was hospitalized for a week. And every hour on the hour I was awakened because my arm needed to be flushed with sterile saline solution. I almost lost an arm for an ear. Because of the inserted microphone into the ear construct, and with wires hanging out from my arm, which stayed there on my return to Australia. It was never meant to be permanent but rather to further test the inserted microphone.
Credit: Courtesy of the Stelarc Collection (Photographer: Piero Viti. Ear on Arm. London, Los Angeles, Melbourne 2006)
RU: So was the ear supposed to be connected to the internet?
STELARC: Yeah, we did a test during the second surgery and had a microphone implanted in the ear construct. You'll see on the video where the surgeon is speaking to the ear, my arm is wrapped in bandages, I've got a partial plaster-cast, but the ear picks up his voice and wirelessly transmits it. Having said that, it still has not been implemented permanently. There are both biomedical and technical problems to do this elegantly. Firstly, I imagined or hoped to embed everything in the ear construct, which has proved impossible up till now. Not that theoretically it couldn't be done. And there are issues of charging the wireless transmitter. Again problems that are not insurmountable. But the extra ear has remained as simply a relief of an ear on my arm.
RU: Do you feel just the image of an ear on your arm is statement about cyborg biomanipulation?
STELARC: The ear was never meant to be a symbolic kind of presence. So it was never going to be about simply replicating an ear and relocating it on my arm.
RU: So you're not playing with the mutant aspect—the fashionable aspect of it or anything like that?
STELARC: No, the intent really was to realize this physically and electronically. I have to admit to having made a career out of being a failure. Nothing that I do turns out the way that I imagine it ha, ha. Having said that—the realm of art is that realm of slippage between intention and actuality. Which also allows for the accidental, the unexpected, to be incorporated. Most of my projects are incomplete. I mean, my Third Hand, begun in 1976, was never fully realized. It has a 290 degree wrist rotation (CW and CCW). It has a pinch release, a grasp, it even has a tactile feedback system for a rudimentary sense of touch. But the Third Hand now is physically positioned and fixed beside my right hand. But originally the intention was to rotate the hand around the arm as well, which would have given it an extra degree of freedom. And I just ran out of money funding the project… and I wanted to start performing with my Third Hand. So it was never completed.
Originally the Third Hand was just seen as an... aesthetic attachment for performance. But I tried doing some Japanese calligraphy with the three hands, and writing one word—“EVOLUTION” with each hand simultaneously writing a separate letter. I had to keep my two eyes on what my three hands were doing, because I was writing every third letter coping with the spacing of the three hands. And because that performance [link] was done on a sheet of glass between the artist and the audience, I had to write it back to front. It was painfully slow and because each letter was a different complexity, I was trying to match the speed of writing the O at the same time as writing an E or a V or an I.
Again, these are aesthetic gestures as to alternative possibilities. I mean, now, in universities, there are “Augmented Humans” labs. This has become a research study. Of course, the sort of raison d'etre for the researchers initially is that they might be able to assist a person in a wheelchair that has a robotic arm attached. So, how can a paralyzed person actuate that robotic arm — especially if they’re quadriplegic? There are all these kinds of research being done on how bodies that are differently-abled can be assisted with these augmentations, and how they can actuate and control them. But this has also become research now into how fully abled bodies can also be augmented with an extra physical and virtual limbs and what unexpected possibilities might eventuate in real world and virtual task environments.
My own projects are not conceived as useful, in any prosthetic or robotic context. Having said that, the Third Hand was sophisticated enough at the time to get invitations to the Jet Propulsion Lab in Pasadena and the Johnson Space Center in Houston to demonstrate the hand to the Extra Vehicular Activity Group. The interest was that the hand was EMG actuated, controlled by muscle signals. At that time NASA was more involved with force feedback control. They were thinking of making spacesuits with extended sleeves so you could attach a mechanical manipulator. The problem with force feedback actuation is that if your hand gets tired, your mechanical hand becomes useless. With EMG control—with the electrical signals from the muscles, once you learn control, you can generate a signal, you produce a motion… you can retain that grip until you produce another signal from another muscle. You don't expend any energy maintaining the grip.
And also with the Ambidextrous Arm project, engineered and programmed at the ISIR lab in Paris, my fingers bend one way, the thumb rotates, you've got a right hand, but the fingers can bend completely the other way; the thumb can rotate backwards, so you have a left hand and a right hand all in the one design. If you're an amputee and you lose your left hand, why not replace it with an ambidextrous hand? Sometimes two right hands might better complete a task. At any rate the idea of an ambidextrous hand might be applicable in prosthetics, given you only need to produce one kind of hand.
Credit: Courtesy of the Stelarc Collection (Photographer: Keisuke Oki. Handswriting. Maki Gallery, Tokyo 1982)
RU: Are you interested in doing prosthetics that are small? For instance, here's an idea I give to you to use for free…
STELARC: Oh, thank you! It doesn't happen in the art world too often!
Credit: Courtesy of the Stelarc Collection (HAHA (Hypertrophic Ambidextrous Hand and Arm). ISIR, Sorbonne University 2025)
RU: Are you interested in doing prosthetics that are small? For instance, here's an idea I give to you to use for free…
STELARC: Oh, thank you! It doesn't happen in the art world too often!
RU: There was this thing where I was supposed to make predictions about the future; I predicted that with miniaturization, people are going to have to get smaller fingers to use smaller digital objects.
STELARC: You know, I did a project, a Virtual Arm project, where the virtual hand was a kind of ‘fractal hand.’ This virtual arm project was completed in 1992 at the RMIT Advanced Computer Graphics Centre. It was actuated at that time with a pair of data gloves. The right glove generated mimicking movements, whilst the left glove had a gesture recognition command language allowing for additional capabilities. So if I wanted continuous wrist rotation, for example I would motion with my right glove and touch my thumb and first finger with my left glove. Different gestures, for example, enabled stretching the length of the virtual arm and even growing smaller hands on each finger. So it was a kind of fractal hand. The fingers would multiply and get smaller and smaller. The justification was that in a virtual task environment, you might wish to manipulate smaller and smaller virtual objects. With the heads-up display the virtual arm appeared to emanate from my chest. But you needed two arms to actuate one virtual arm ha, ha…
RU: Are you interested in the disembodied area of virtual space?
STELARC: When we speak of feeling disembodied operating in virtual space, in fact our bodies are part of a massive embodiment of other bodies, interfaces, wired and wireless media, computational and satellite systems. This is what allows you to perform as your avatar online and experience a feeling of fluidity, smoothness and instantaneousness. But rather than feeling disembodied, it would be more accurately described as feeling differently enabled. It’s an effect of a machinic and computation system. Second Life, for example as an online virtual platform that allows you to perform remotely with other avatars, constructing multiple personas and identities. I did a performance at the Tate Modern in London for the conference on the Der Blaue Reiter (The Blue Rider) in Real Life and Second Life — using a Kinect sensor to animate my avatars with my physical gestures. This was in collaboration with an avatar in Upstate NY providing the virtual camera views and another avatar contributing visuals from Melbourne.
How do we frame agency? At this particular time, at this particular place, I'm being interviewed by you. But there's been a series of causal events that have resulted in this happening here and now. Being invited to Gray Area many months ago, coming to San Francisco, Hannah arranging our meeting. You suggesting meeting at a certain hotel and eventually here we are speaking to each other. And I pick up a cup and take a sip of coffee, and I assert my agency. But how this eventuated depends on how we frame it. Sure I made a choice at this particular time, in this particular place and I assert agency. But there have been a series of causal events going back months that allowed me to do this here and now. I think we simplify the world to conveniently operate within it. Our language reinforces this sense of agency. We speak as an “I”. But all this means is “this person”. The word “I” designates this body, it doesn’t indicate an inner essence. Our language categorizes the world by naming it, by naming objects and people. And that allows for a more convenient and effective interaction with the world. But rather than enabling comprehension, categorizing it can also confuse us philosophically. I’m not denying choice. It’s both trivial and important. It’s how we contextually frame it. But it is an outcome of both an accumulation of past events and present unfoldings.
STELARC: He’s an English philosopher. And he says that the way we interact, the way we construct the world, is that we generate closures through making connections. By making particular associations we generate meaning of a reality that is ultimately indeterminate and inaccessible.
RU: Sort of like a frame or a reality tunnel or a memeplex.
STELARC: Perhaps but not sure it would be framed in that way. He’s certainly not denying reality but rather that it is open to our constructs, to our closures. Donald Hoffman, in a different way asserts that we cannot know reality, as it actually is, because we evolved only to better interact with the world, we have not evolved to be able to access reality as such.
RU: Yeah, that's interesting. I wanted to ask you about gender. It’s a kind of the major site of body modification out in the world. And particularly in the United States, it's subject to hysteria and anxiety. Is that something you have you worked with as a performance artist? Is it something that you're interested in possibly doing? Or interested in avoiding?
STELARC: Gender hasn’t been a focus for these projects and performances. As an artist you have a particular trajectory, you make a particular contribution. Mine is interrogate issues of biological and machinic embodiment and aliveness. No denying the problematics of gender and its importance. I realise that it’s an inadequate response. But you can’t encompass everything in your practice…
RU: I get that. I mean, you're not a sort of magpie that flits from one area to the other… “Oh, this is intriguing me now and it's very distinct from what was intriguing me before”?
STELARC: Well, this does tend to happen. There’s a coherent and conceptual continuity with my ideas but I don’t specialise in any one particular medium. I’ve used prosthetics, robotics, biotechnologies and surgery to problematize what a body is and how a body operates. To explore issues of embodiment, agency and identity. What it means to be human. But also the body’s multiple and various machinic couplings.
RU: Has the excitement that existed around cyberpunk science fiction and that sort of thing been a career opportunity? Has it influenced your work? How have you related to that? I see Gibson wrote an intro to one of your books.
STELARC: I guess my statement the body has become a contemporary chimera of meat, metal and code might sound cyberpunk ha, ha. Yes, I was pleased that William wrote the intro to the MIT publication. Interestingly, I don't read science fiction any more! It's a terrible thing to admit. And of course, I admire Gibson’s ideas and observations. I’ve often quoted his statement that the future is already here, it’s just not evenly distributed. To be honest, it’s difficult enough to keep up with media theory literature, cognitive science and philosophical publications ha, ha.
In a sense, our philosophy is generated largely from our physiology. I mean, we're a bipedal creature, we walk upright. We have dextrous hands to better manipulate with. We have two eyes in the front of our heads. We walk forwards. We are forwards moving and thus future oriented. We don’t walk backwards. We generate expectations and imaginings with the way we perceive and operate in the world. Our physiology, our mobility and dexterity generate and reinforce our curiosity. Just as insects and animals have their own umwelt, their own perceptual and operational experience in the world, so do we. But now of course, how the body is, how humans are embodied and how humans perceive the world is largely determined by our instruments that heighten our senses; our computational systems that extend our cognitive abilities and our machines that amplify our musculature and propel us at speeds beyond the biological. What has determined human civilization has been our artifacts, instruments and machines. So we're just not merely the biological creatures that we nostalgically imagine ourselves to be…
Credit: Courtesy of the Stelarc Collection (Photographer: Steven Aaron Hughes. Propel: Body on Robot Arm DeMonstrable. Autronics, Lawrence Wilson Gallery, Perth 2015)
RU: Never have been.
STELARC: As reinforced by philosophers like Bernard Stielgler and McLuhan… Marshall McLuhan is one theorist that I felt was always underestimated as a philosopher. He was seen primarily as a media theorist—a historian of media. Gutenberg Galaxy and writings like that… But a lot of what he prompted at the time were picked up by Jean Baudrillard (“Simulations”).